OMNINET / PUBLIC ACCESS TERMINAL CONNECTION ESTABLISHED // CORE ARCHIVE 01
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HORUS / CONTROLLER

Minotaur.

Disrupt enemy movement and complicate their next decision.

LICENSE ACCESS / LICENSE RANK II
WEAPON MOUNTS / MAIN/AUX

READ THE FRAME FILE ↓
Minotaur official LANCER frame artwork
OFFICIAL FRAME ART / MASSIF PRESS DATA
01 / CHASSIS SPECIFICATION

At a glance.

BASE FRAME VALUES / BEFORE PILOT BONUSES
SIZE1
HULL POINTS12
ARMOR0
SPEED4
EVASION8
E-DEFENSE10
HEAT CAPACITY5
SENSOR RANGE8
SYSTEM POINTS8
REPAIR CAPACITY4
STRUCTURE4
STRESS4

Statistics describe the unmodified frame. Pilot talents, licenses, equipment, and campaign rules may change a completed mech.

02 / LICENSE FEATURES

Systems & traits.

FRAME TRAIT

Invert Cockpit

You may Mount or Dismount the Minotaur for the first time each round as a free action. Additionally, the Minotaur doesn’t become Impaired when you Eject.

FRAME TRAIT

Internal Metafold

While inside the Minotaur, you can’t be harmed in any way, even if the Minotaur explodes or is destroyed.

FRAME TRAIT

Localized Maze

Hostile characters cannot pass through a space occupied by the Minotaur for any reason, and must always stop moving when Engaged with it, regardless of Size.

CORE SYSTEM

Metafold Maze

Active protocol: Maze. Check the core book for full rules and timing.

03 / BUILD YOUR SQUAD

Frames with related battlefield roles.