OMNINET / PUBLIC ACCESS TERMINAL CONNECTION ESTABLISHED // CORE ARCHIVE 01
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PILOT ORIENTATION / 01

Your first
deployment.

LANCER combines character-focused scenes outside the mech with detailed tactical encounters inside it. Start with the mission and the pilot, then choose the frame and equipment that help your squad meet the objective.

01

Learn the loop of play.

Talk, investigate, negotiate and make decisions as a pilot. When a mission turns to mech combat, switch to the tactical rules and make the map, objectives and team actions matter.

02

Use the Everest as a baseline.

The GMS Everest is available at License Level 0 and offers a flexible starting chassis. Its straightforward profile gives new pilots room to learn core actions and equipment choices.

OPEN THE EVEREST FILE ↗
03

Understand licenses.

License Levels represent pilot advancement and unlock manufacturer equipment. A frame and its license equipment are related, but mech construction allows pilots to combine compatible gear from different licenses.

04

Coordinate with your squad.

Frames are designed with different strengths. A team can combine direct pressure, protection, control, information and support to solve the same encounter in different ways.

BROWSE BATTLEFIELD ROLES ↗
05

Use the official rules at the table.

This archive is a discovery aid. Consult the core book and your GM for complete rules, exact trait text, mission context and table-specific choices.

VISIT MASSIF PRESS ↗