License Levels
A new pilot commonly begins at LL0. Completing missions advances the pilot, with progression extending to LL12 in the core rules. Each step strengthens the pilot and expands mech-building options.
Pilot advancement is measured in License Levels. Licenses represent authorized access to manufacturer equipment and frame designs, rather than a shopping list of prices.
A new pilot commonly begins at LL0. Completing missions advances the pilot, with progression extending to LL12 in the core rules. Each step strengthens the pilot and expands mech-building options.
As pilots advance, they improve areas such as mech skills and talents, and acquire license ranks. Every few levels also grant a manufacturer Core Bonus. Consult the rulebook’s level chart for the exact allocation at each LL.
Manufacturer licenses grant access to associated equipment and, at the required rank, a frame. Licensed equipment can be combined across manufacturers when the mech’s mounts, system points and other rules allow it.
These editorial notes paraphrase concepts from the free player-facing LANCER Core Rulebook. They omit exceptions and full mechanics; the published book and your GM are authoritative.