OMNINET / PUBLIC ACCESS TERMINAL CONNECTION ESTABLISHED // CORE ARCHIVE 01
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FIELD NOTE / 02

Build the person first.

A pilot is more than the operator inside a frame. Their history, instincts and relationships give the campaign a point of view before the first deployment.

01

Start with a background

Choose or invent a past that gives the pilot roots in the setting. A background is a story prompt and can matter when it is relevant to a narrative skill check.

  • Where did the pilot grow up, and what did they leave behind?
  • Who trained, recruited, or first trusted them?
  • What do they want that has nothing to do with their mech?
02

Choose useful triggers

Triggers describe approaches and practiced capabilities in narrative scenes. Pick options that express how this pilot solves problems, then bring them into play when the fiction supports them.

03

Keep the pilot human

The rules leave room for players to define a pilot’s identity, body, culture and history. Agree on tone and boundaries with the group, then make the character yours.

These editorial notes paraphrase concepts from the free player-facing LANCER Core Rulebook. They omit exceptions and full mechanics; the published book and your GM are authoritative.